The M@THGAN MOOC is structured around 6 comprehensive modules, each designed to empower educators with innovative teaching strategies and enrich their mathematics classrooms. Within each module, you'll find a range of dynamic elements that collectively create an immersive and engaging learning experience: Module 1 initiates our expedition with "Effective Ways of Teaching Mathematics." Here, we unravel the art of imparting mathematical concepts with clarity and impact, unlocking the potential for profound understanding in students. Module 2, titled "Model of Classroom Activities Mathematics" is a comprehensive exploration of innovative and engaging approaches to teaching mathematics. It consists of five parts, each addressing specific aspects of math education. Module 3, Using Games and Gamification as educational tools, explores the dynamic realm of integrating games and gamification into mathematics education. Discover how game-based learning can motivate students, encourage problem-solving, and adapt to different learning paces. Module 4, Computational thinking and using coding in Mathematics teaching, aims at enhancing math education by integrating computational thinking and coding to foster deeper understanding and problem-solving skills in students, with a focus on introducing key principles and practical application in Math Lessons and enhancing geometric concepts through Quality-Oriented Education in Geometry. In Module 5: Explore Mathematics, Which is an Art and the Art That is Mathematics, we will guide you in seamlessly blending these two fields. You will discover innovative applications and websites that leverage new technologies to make math lessons engaging and inspiring. In Module 6: Outdoor Mathematics - Math in Nature!, we will embark on a journey to discover the beauty and educational potential of teaching mathematics outdoors, in the heart of nature. Our goal is to show you how mathematics can be not just learned but truly appreciated when it's connected to the natural world around us.

Currently, with the unstoppable development and implementation of information and communication technologies in educational centers, at all educational levels, the participation of teachers in the development of educational content in digital format is necessary to use them with students in different curricular areas and subjects and on different devices (desktop computers, laptops, tablets, Chromebooks), just as the teachers have been involved in the preparation and authorship of the textbooks.

To achieve this, it is necessary that they have, and know how to use, tools that allow them to develop open educational resources in digital format, and secure spaces or platforms to publish said content.

Course on the development of Open Educational Resources in digital and interactive format using authoring tools such as eXeLearning (https://exelearning.net/), and its complementation with virtual classrooms (based on Moodle) and web hosting spaces.

During the course, participants will be shown the different options for creating and publishing OER, including the different functionalities of the eXeLearning Online version integrated into some Moodle virtual classrooms. Various OER publishing options will also be shown on different web hosting spaces and LMS platforms.

An entire digital ecosystem based on free software for the generation, publication and dissemination of open and interactive educational content, and “learning situations”, in digital format.

Furthermore, currently, several European educational institutions are collaborating in the development of these open-source tools and promoting their use and in the production and distribution of OER for all curricular areas and educational stages.

Development of Open Educational Resources / Learning Situations in digital and interactive format using open authoring tools, such as eXeLearning (https://exelearning.net/), H5P (https://h5p.org/) and others, and their publication in virtual classrooms (based on Moodle: https://moodle.org/) and official web hosting spaces, such as Educamadrid (https://www.educa2.madrid.org), and commercial and free ones such as Wix (https ://es.wix.com/) and Replit (https://replit.com/), Lumi (https://app.lumi.education/) and on the Procomún platform (https://procomun.intef.es/) of the INTEF (Spanish Ministry of Education), or in Github.