This course consists of three linked modules. In first module "Effective GPS application model" we review and determine the success assumptions for effective GPS application in science education. In the next module "Android App for GPS" you will gather the necessary skills to GPS-based research and learning using Android App "GPS Essentials". It also introduces the meter apps. By combining GPS and meter apps data you will get efficient data collection and analysis. In the final module we introduce the teaching scenarios and pedagogical aspects. At the end of the course participants are invited to share the GPS application of science education experiences.
  • This online course helps teachers to use Virtual Science hub, with is a part of GLOBAL excursion project.  
  • The course gives an overview of Virtual Science hub and how to use its resources as how to register, how to make a trip, flash card, virtual tour, questionnaires, how to use MashMe video conferencing and also presents the capabilities of Virtual Science hub for social network.
  • After course teachers following instructions can create himselve excursition.
Augmented Reality (AR) is a technology that it's rapidly entering in the Science classes. With this course a brief introduction to the possibilities AR offers are showed. From a simple enrichment of our documents with videos or 3D models until the design of inquiry experiences where our students will be the main characters is proposed.
The course study the possibilities of using LAYAR and AURASMA in our lessons, and later SKETCHUP with the plugin of AR-Media to design our own 3D Models with AR.

The course aims to inform teachers about incorporating SSI in Science Education. More specifically aims to explore currently SSIs and relate them to science education standards, discuss several pedagogies related to the teaching of such issues, and give teachers examples of students`discussions so as to point to the several ethical, moral, social and other dimensions, beyond the scientific one, that might emerge in the classroom.
In this course you will find a tutorial's about free and very powerful open source platform for making Android App's: MIT App Inventor. Course also contains forum where you can share ideas and ask questions about App Inventor. Platform is designed for very easy to use an it provide a lot of taeching materials which you can use in your classroom.
This course introduces Nearpod, a great tool for presenting educational materials. It can be used on smart phones, tablets, PC and various OS (Android, Windows, iOS). Easy to share, with pdf report this tool saves time and brings interactivity to your classroom. 
This course introduces Oppia, an online learning tool that enables anyone to easily create and share interactive activities. These activities, called 'explorations', simulate a one-on-one conversation with an intelligent tutor. During this course you can learn some basics in how to use this tool.
The aim of this course is to introduce the basics for issuing, earning and displaying digital badges. A digital badge is an online representation (usually a symbol) of an accomplishment, skill, quality or interest you’ve earned. Open Badges is an open standard which makes easier to collect, store, share and display digital badges from different issuers. All of this can be used in schools to motivate not only students but also teachers and parents.